Online Game Currency Conversion

Criminals acquire in-game currencies or virtual items using illicit funds, then resell or convert these assets back into real-world money or other cryptocurrencies. By channeling transactions through online gaming environments with minimal AML scrutiny, launderers significantly obscure the origin of the funds. The trade of stolen or compromised game assets is common on dark web marketplaces, allowing instant monetization or multiple layering steps as items move between different jurisdictions. In some cases, criminals rely on centralized or decentralized exchange platforms that facilitate swaps between in-game currencies and fiat or cryptocurrency while requiring little or no customer verification. This structure enables additional complexity and reduces transparency for investigators, especially when large amounts of digital game items are rapidly exchanged or price-manipulated to disguise the funds’ provenance.

[
Code
T0018
]
[
Name
Online Game Currency Conversion
]
[
Version
1.0
]
[
Parent Technique
]
[
Tactics
]
[
Risk
Channel Risk, Jurisdictional Risk
]
[
Created
2025-02-06
]
[
Modified
2025-04-02
]

Digital Item Sale

Virtual Currency Realization in Online Game

Digital Currency Conversion

Game Currency Monetization

Tactics

ML.TA0007
|
|

Criminals purchase in-game currencies or items with illicit funds, then trade or resell them across multiple accounts or jurisdictions to obscure the original source of the money. This creates complex transactional chains that distance the proceeds from their criminal origin.

Risks

RS0003
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Channel Risk
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Criminals exploit online gaming platforms and related exchange services with weak or inconsistent AML protocols. By using these less-regulated channels, they rapidly acquire, trade, and resell in-game assets with minimal scrutiny, enabling seamless cross-border layering of illicit funds.

RS0004
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Jurisdictional Risk
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The repeated cross-border movement of in-game currencies and items through various markets and exchange platforms exploits jurisdictions with lax AML enforcement, further obscuring transaction chains and complicating investigations.

Indicators

IND01315
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An unusual surge in the purchase of online game items or tokens, with volumes significantly exceeding typical gameplay levels.

IND01316
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Transactions where funds are rapidly converted into digital game assets and then exchanged back into cryptocurrencies or fiat currency within a very short period.

IND01317
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A pattern of multiple, segmented transactions involving digital game tokens structured in smaller amounts to circumvent detection or reporting thresholds.

IND01318
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Customer profiles with minimal or no documented gaming history that engage in frequent, high-value digital item exchanges.

IND01319
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Digital game items or tokens being sold at prices that significantly deviate from standard market valuations, suggesting price manipulation to facilitate fund conversion.

IND01320
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The use of newly created or multiple digital wallets and gaming accounts lacking verifiable gaming history for acquiring and liquidating game tokens.

IND01321
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Cross-border digital item sale transactions facilitated through jurisdictions with lax AML controls, followed by conversion into stable cryptocurrencies or fiat.

IND01322
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Frequent transactions involving in-game items flagged as stolen or compromised on illicit marketplaces, used to rapidly liquidate assets.

IND01323
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The use of decentralized or unregulated exchange platforms or peer-to-peer swaps that permit direct conversion between in-game currencies and cryptocurrencies with minimal customer verification.

Data Sources

  • Provides risk assessments of global jurisdictions, including regulatory strength, AML/CFT enforcement practices, and relevant country-specific advisories.

  • Helps identify high-risk cross-border movements of game tokens or digital items, especially where criminals exploit weaker AML regimes.

  • Gathers publicly available data from the dark web, social media, and other sources, including listings of stolen gaming assets.
  • Assists in correlating suspicious in-game items, compromised accounts, or large-scale item theft with potential laundering schemes.
  • Provides detailed records of financial and in-game transactions, including timestamps, amounts, currency types, and account identifiers.

  • Enables detection of suspicious layering or structuring patterns where in-game tokens are acquired and rapidly converted back to fiat or cryptocurrency, facilitating early detection of potential laundering schemes.

  • Captures transaction details from online payment processors and e-wallets, including user identifiers, transaction dates, and amounts.

  • Helps identify abnormal purchase patterns for in-game assets, rapid liquidation of gaming items, and potentially high-frequency or large-volume transactions inconsistent with typical gameplay.

DS0033
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|
  • Consolidates repositories of known or suspected fraudulent activities related to stolen digital items, compromised gaming accounts, or ongoing scam patterns.
  • Enables financial institutions to flag transactions associated with recognized fraudulent game assets, preventing the rapid monetization of illicit tokens.
  • Contains logs of digital asset transactions, including amounts, timestamps, wallet addresses, and user details, on centralized or decentralized platforms.

  • Supports tracing the conversion of game currencies to cryptocurrency or fiat, where minimal KYC requirements may be exploited for laundering.

  • Includes verified customer identities, risk profiles, transaction histories, and account relationships.
  • Provides insight into customers with limited or no gaming background who engage in large-scale game item transactions, helping detect suspicious or fraudulent usage of in-game currencies.
  • Provides on-chain records and analytics of cryptocurrency transactions, including wallet addresses, transaction amounts, and timestamps.

  • Facilitates tracing the flow of funds when criminals convert in-game currencies to cryptocurrencies, identifying potential mixing or layering through blockchain networks.

  • Details the origins and destinations of financial transactions, including country identifiers, cross-border flows, and associated metadata.
  • Enables monitoring of in-game currency exchanges traversing jurisdictions with lax AML controls, highlighting potential transnational laundering techniques.

Mitigations

Apply deeper verification measures for customers conducting sizable or frequent gaming-currency transactions. Require proof of legitimate gameplay activity and source-of-funds documentation if trades are high-value. Implement expanded checks for cross-border transfers through online gaming accounts. Validate that the volume and pattern of in-game item sales align with genuine user profiles rather than orchestrated laundering schemes.

Deploy specialized transaction monitoring rules and analytics to flag rapid, high-value in-game currency acquisitions and conversions that exceed typical gameplay patterns. Identify consecutive buy-sell cycles of online game assets converting back into fiat or cryptocurrency, prioritizing cases where customers have minimal gaming history or route transfers through multiple jurisdictions in short intervals.

Assess and continuously monitor online gaming platforms or intermediaries that integrate with institutional payment services. Evaluate the AML maturity of these partners by requiring adequate customer verification, transaction tracking, and compliance reporting. Suspend or terminate relationships if they fail to maintain acceptable AML practices or demonstrate ongoing high-risk activity.

If in-game currencies or items are linked to public blockchains, use specialized ledger analytics to trace wallet addresses associated with gaming transactions. Pinpoint potential layering steps by identifying short holding periods, large cross-border transfers, or mixing strategies designed to disguise the path of funds. Investigate repeat patterns involving wallets previously flagged for illicit activities.

Provide frontline and compliance teams with focused training on unique red flags related to online game currency laundering. Include guidance on identifying suspicious conversions with negligible gameplay, repetitive cross-border item flips, artificially inflated or deflated digital asset prices, and short-duration ownership of high-value in-game items. Establish clear escalation steps for in-depth review.

Regularly monitor open-source channels, dark web marketplaces, and public forums to identify listings of stolen or compromised in-game items. Cross-reference this intelligence with customer transaction data to detect involvement in illicit item trades. Escalate any matches for further investigation, focusing on customers who are swiftly liquidating large volumes of flagged game assets.

Restrict or block transactions originating from unregulated or high-risk gaming platforms that lack robust AML checks. Before allowing large-volume conversions of game currency to fiat or cryptocurrency, enforce mandatory identity verification and conduct additional scrutiny of unusual gaming activity or prior account usage. Deny or freeze such services if red flags remain unresolved.

Scrutinize trades of digital in-game assets and evaluate prices against normal market ranges. Detect repeated transactions among the same parties, inflated or underpriced item sales, and other atypical patterns indicating possible price manipulation or layering. Require additional background verification on counterparties whenever material inconsistencies arise.

Instruments

  • After acquiring or trading in-game items or currencies, criminals transfer value into mainstream cryptocurrencies on centralized or decentralized exchanges.
  • Minimal KYC or AML checks on some platforms allow them to layer funds by repeatedly converting among crypto assets and addresses.
  • This cross-asset flow frustrates law enforcement attempts to trace transactions.
  • Ultimately, criminals liquidate in-game currencies or digital items to obtain real-world money.
  • Unregulated or foreign-based services may deposit those proceeds as if they were legitimate gamer earnings, masking the illicit source.
  • This reintroduction of laundered funds into traditional banking channels completes the layering cycle.
  • Criminals convert illicit funds into in-game currencies that are often subject to weaker AML controls.
  • They then reconvert these currencies into fiat or cryptocurrencies, layering transactions and breaking the chain to the original illicit source.
  • Rapid swapping or trading of these points/currencies between multiple accounts further complicates investigators’ efforts to track suspicious activity.

Service & Products

• These decentralized trading venues enable direct user-to-user exchanges of in-game currency and cryptocurrency with minimal oversight. • The reduced AML checks and pseudonymous nature allow launderers to rapidly convert or trade game-related assets, concealing illicit fund origins.

Actors

Cybercriminals leverage or steal in-game currencies and digital items by:

  • Obtaining them through hacked user accounts or compromised payment methods.
  • Rapidly reselling or trading these stolen assets on online platforms with minimal AML checks.

Financial institutions struggle to detect these funds once reintroduced via various payment channels, as the original source is masked behind multiple in-game transactions and illicit marketplaces.

Online marketplaces are exploited to:

  • List and sell large volumes of in-game items, including stolen or compromised goods.
  • Facilitate transactions that may involve anonymous or pseudonymous user accounts.

These cross-border sales can be split into numerous small payments, complicating due diligence and suspicious activity monitoring for financial institutions.

Criminals exploit VASPs, both centralized and peer-to-peer, by:

  • Converting in-game currencies or items directly into cryptocurrencies or fiat with little to no KYC.
  • Layering funds across multiple wallets or exchanges to further obscure the source of illicit proceeds.

These rapid, multi-asset conversions hamper financial institutions' transaction tracing and hinder law enforcement investigations.

References

  1. Higgs, J., Flowerday, S. (2024). Towards definitive categories for online video game money laundering. Emerald Group Publishing. https://www.emerald.com/insight/content/doi/10.1108/jmlc-12-2023-0193/full/html

  2. Elliptic. (2020). Financial crime typologies in cryptoassets: The Concise Guide for Compliance Leaders. Elliptic. http://www.elliptic.co . https://www.elliptic.co/hubfs/Financial%20Crime%20Typologies%20in%20Cryptoassets%20Guides%20(All%20Assets)/Typologies_Concise%20Guide_12-20.pdf